![]() ![]() Certain rooms slayed me multiple times, as enemies and traps would send me bouncing around the screen. Past and present collideīased on the slice I played, Mina is a very challenging game. Finally, I’d have the option to equip two relics, which ended up being crucial to my run - a defense boost specifically saved my rodent’s behind multiple times. Random secondary weapon drops would expand my toolkit further, letting me toss axes or daggers at far-off enemies so long as I had enough magic. Later, I’d swap that out for a mace that would attack a few squares in front of me. I began by using a set of twin daggers that could be charged up to toss one as a projectile. In addition to that, I got a chance to use a few different weapon types and buff-granting relics that let me customize my playstyle. It’s a powerful traversal tool that could solve some of the stilted movement problems that come with older adventure games. One screen, for instance, had me zipping underground to dodge one arrow trap, launching into the air to get over a pit, and immediately burrowing again to sidestep around an enemy on the other side. Once I got the hang of it, I could zoom through dungeon rooms in an instant. That ability totally changes the pace of exploration, as it can be used to quickly dodge away from enemies or even burrow under traps to avoid them entirely. Mina’s most original tool is its burrowing, which allows its mouse hero to travel underground for a short while. While all that is great news for nostalgic fans, I was more interested in Yacht Club’s original ideas. Even some of the enemy types explicitly seem to call back to the series, with sprites that resemble Like-Likes, blobs, and more. Mina even has a jump that functions precisely like Roc’s Feather, further drawing some Zelda parallels. Throughout my demo, I’d carefully navigate around square holes, slash at enemies directly in front of me, and dodge traps like arrow shooters and rolling spike cylinders. The titular Mina is controlled exactly as I expected, moving and attacking in a four-directional grid similar to Link’s Awakening. So be sure to Wishlist on Steam.Don’t sleep on this Legend of Zelda: Link’s Awakening trailer The game is also due to offer support for Linux and Mac, with Windows PC. The Mina the Hollower Kickstarter funding has already raised $1,239,584 to help bring this project to life. So be sure to join Yacht Club Games on Friday! The entire team is eager to share Mina’s development process with you. Including enemies, objects, and more! You do not need to do anything to prepare (just bring your ideas). The Mina the Hollower design topic during the stream will be the theming of an ALL NEW game area. There is a special channel titled “Developer Sneak Peek” for the event! Moderators will be combing through the channel and feeding any sketches, concepts and visual reference material participants provide to the developers on stream. Doing so with original ideas via the official Yacht Club Games Discord. Mina the Hollower Kickstarter Trailerĭuring the Mina the Hollower live stream, you are more than welcome to share your concepts/sketches/reference material. The developer will be chatting just as if you are in the room with them! You are more than welcome to participate (vote on ideas, make suggestions, etc.). As well as for our Mina the Hollower campaign (starting at the $75 USD dollar tier)!įor this special Mina the Hollower sneak peek (as well as the backer-only ones moving forward). This is available as a reward tier for our original Shovel Knight Kickstarter. So, future players can get a first-hand look on how ideas come together and are put into game. Operating the same as the internal design meetings. You might be asking, “What is a Developer Live Stream?” It is an interactive live stream that exhibits what goes on behind the game development curtain. So they are going to hold a very special sneak peek into thier backer-only Developer Live Streams! The event will be held on April 8th at 1pm PST on our Twitch channel. Yacht Club Games PledgeBox campaign for Mina the Hollower for further funding to a close on April 10th. Working to make its way onto Steam in 2023. All due to the work and efforts of developer Yacht Club Games. Mina the Hollower PledgeBox funding to end soon for Linux, Mac, and Windows PC.
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